Showing posts with label classic traveller. Show all posts
Showing posts with label classic traveller. Show all posts

Monday, March 25, 2013

First Flight of the Laughing Buddha, Part 1

Step right up and rub my belly!
Everyone gathered at my house last Sunday morning, and the Traveller campaign began!

Ship: The Laughing Buddha, re-purposed heavy freighter. Re-purposed for what, you ask? Only Naval Intelligence knows and, to a lesser degree, Commander Pinback...

I don't have the deck plans handy, but they'll be added in their own post.

Crew:
  • Ex- Naval Officer Commander Pinback, Ship's Owner, Captain and Pilot
  • Ex-Marine Force Cmdr. Baukin Bahr, Jr., XO and Medical Officer
  • Ex-Scout Rufus Jones, Navigator and Salvage Entrepeneur
  • Ex-Merchant Donovan Braddock, Gunner and General Roustabout
  • Ex-Barbarian(?) J'Imjohtep, Warrior, Sword-wielder, Ass-kicker, Security Chief, and Back-up Gunner
  • Ex-Battlefield Armor Repair Unit RS32H, aka "Jack", Steward and Back-up Engineer
  • Jyro McAllistair, NPC Engineer
  • (One or two other retconned NPC Engineers, TBA)
Our Cosmic Saga opened in the Ragged Edge Sector; Subsector, Mad Dog's Defeat; Planet, Subsec Capital Silver Moon, with Rufus and companions Braddock (Donovan) and J'Imjohtep having come to an agreement with Laughing Buddha crew Cmdr. Pinback and Baukin Bahr about a potentially very lucrative salvage job in the Thunderbelt Asteroid Field.

Returning to the starport after recruiting some Engineers for the newly-recommisioned ship, they noticed the freight elevator was ajar. Scans of the ship's computers and onboard surveillance showed nothing amiss, but J'Imjohtep, Braddock, and Rufus went aboard while Cmdr. Pinback called the starport security. Braddock and Rufus went to their cabins to grab firearms (the Planetary Authority forbade all weapon-bearing) while J'Imjohtep grabbed his broadsword (really more of a bastard sword) from where he had left it in the cargo bay. As he moved in to check the Engineering sections, an unfamiliar alarm began to sound, and a bullet ricoccheted off the bulkhead from the open hatchway to his right. Ducking into cover by the catwalk ladder right next to the hatchway, he narrowly avoided getting shot a second time. He swarmed up the ladder, moved silently onto the catwalk, and got the first real glimpse of his attacker, who was standing next to what looked like an open compartment in the floor, maybe 1x2 meters large. Seeing his chance, J'Imjohtep leapt down and took off his assailant's gun arm with a single blow of his sword.

Then, things got complicated...

Coming up next: Robots, Mining Companies, and Alcohol...

Tuesday, March 5, 2013

A New Campaign Rises...INTO SPACE!

Feathered hair is a galactic constant...
After much rumination and discussion, in just a bit less than two weeks I'm starting up a Classic Traveller Campaign. I haven't run this game since I was, I don't know, 14? However, I've been getting tons of good advice from Victor Raymond, I've got a passel of excited players, and I'll be ready with my subsectors at launch time!

This whole experience will be different too, in that we're not going to be playing at a game store. My family and I moved into a bigger house last August, so we're going to actually be playing in the (wait for it)... basement. Awesome. On top of that, I mean for this to be an actual campaign in pure sandbox style, but more on that later.

For now, some great CT resources: