Sunday, July 19, 2009

The Debut of Exis Hammerfist

Our last session, played back in the middle of May(!), was a big deal for me---my five-and-a-half-year old son Max played his first real game of D&D! The picture on the left is the miniature he chose for Exis his dwarven Fighting Man, and the dice he bought before we left the game store. Not that he needed new dice---he rolled four natural 20s. But more on that in a bit...

Another reason this session was a big deal was, of course, the descent into Level 2 of Xylarthen's infamous Tower. We had an unusually small group for such a serious undertaking. Will was playing Melvin, now 2nd level (I'll talk about that in a bit, too), R.M. was playing Kohenim the cleric, his son Max was playing Redwood the elven Fighting Man, and my son Max was playing the aforementioned Exis, also 2nd level. Melvin acquired the services of two thugs, um, I mean hirelings, named Alan and Zech. They chose the stairway in the former guardroom, aperoom, what have you, and down they went.

A Couple of Tangents
A while ago, Will mentioned to me his idea for xp's, that maybe it's not a bad idea to think of them as being given to the player as opposed to the character. He expanded on it in a post here. Actually, that whole thread was full of fiber, as it were. Go read it. Anyhow, after thinking about it a bit, I agreed with him. Especially given the "play once/month, Free Campaign" model we've got going on here, it seemed fair, especially to players like Will, who show up a lot. So, I grandfathered in the experience he'd built up with his other characters (there have been soooo many, after all...), and lo, Melvin was well into 2nd level.

Max's character I started off at 2nd level. I mean, c'mon, he's five...

As for Melvin's hirelings, I generated them using Robert Lionheart's excellent "Random Hireling Generator" from Knockspell 1. This is a great magazine, and a worthy colleague of Fight On! I bought the pdf of issue 1, but it's another that I'll eventually start collecting in hardcopy as well. Go read and buy!

Some Highlights
  • More giant weasels. I don't know what it was about Xylarthen and weasels,I'm pretty sure someone's gotten hurt everytime they've mixed it up with these large, mean, smelly rodents...
  • In one room a door was opened, which disgorged a hideously cackling skeleton doing a good impression of the Grim Reaper. He laid about with his scythe until Kohenim turned him, at which point he leapt back through the door and slammed it shut. Perhaps judiciously, the party decided to leave it shut.
  • In another room, while searching, they heard sounds outside a door they hadn't yet opened. It became clear it was a group of kobolds. The door was yanked open, revealing an exploratory horde of somewhere close to 10 of the little blighters. Negotiations began, until Exis became impatient. Striding up to the hobgoblin leader, he punched him solidly in the head, dropping the doglizard in his tracks. Needless to say, the rest panicked and ran. The backstage of this was Max saying, "I'm gonna punch him in the face." Pan to group of players looking confusedly. Says I, "Are you sure?" Max: "Yeah!" "Okay," says I, "Roll that 20-sider." Pan to a natural 20. Wide-shot: Whole table cheering a grinning 5-year old. Too cool.
  • In yet another room, some cheeky hobgoblins demanded a toll to pass through the room. Again, negotiations were in hand when Exis decided he'd had enough. Another punch in the face. Another natural 20. Naturally the hobgoblins tossed out their toll-box and took off.
  • Eventually, the kobolds were cornered and dispatched. Another nine hobgoblins were encountered, a fierce battle ensued, and Redwood the Elf was slain. The wounded party decamped with his body, and thereby mostly survived their first foray into the deeper levels of the Tower.
We play again today, and hopefully there won't be anymore long hiatuses (is that a word?)

Max has just rejected going over to a friend's house in favor of coming with me, so I think another gamer has been born... :)

Friday, July 17, 2009

Announcement: Otherness, Session 6

The rumors of my death have been greatly exaggerated. Actually, as a few of you know, I got a "real" job in the middle of May, and it's taken awhile for things to shake out in my Real Life schedule. Thank you for your collective patience!

Otherness: Session 6 is happening, no surprise, at The Source Comics and Games from 12-4 this Sunday, 7.19. We shall, I imagine be heading back down into Level Two of Xylarthen's infamous Tower, perhaps to kick around some more humanoids, perhaps to DIE. :)

Alternatively, I've finished the first level of my very own dungeon, the first full dungeon I've made since high school. It's called GRISTLEHELM, and it'll kick the asses of any wussy players who dare to risk the "lives" of their precious little characters in its hideous depths.

I dare you not to be there.

I will also, I promise, post a recap of Session 5 before then...

Tuesday, May 19, 2009

The Erol Otus Art Challenge, or OMG!

I submitted an illustration to this contest right under the wire of the deadline and, lo and behold, I placed in the Honorable Mention category! I cannot possibly communicate how thrilled I am by this!

The announcement itself can be found here. My entry is 6th from the top. And, like you'll be able to stop yourself, but be sure to peruse all the other entries---it's simply astounding how much great artwork is being cranked out around the Old School Renaissance.

Thank you, Calithena and Fight On!, for this opportunity.

Thank you, Erol, for a body of work that made me believe in the reality of fantasy.

Saturday, May 16, 2009

White apes, gnolls, and the beckoning stairs...

This is the players' map so far for Under Xylarthen's Tower, Level One. With no immediately obvious other routes, at the end of the session it was decided that next time, they'd be heading downwards...but I'm getting ahead of myself. One cool thing about this map is that they've numbered all the rooms and, in a key (outside the picture), identified them by what they felt it was important to remember about each one. Awesome.

We had the largest party since the first session: Eight characters, two hirelings, and two charmed berserkers. Steve was a brand-new player, and R.M. brought along not only his son Max again, but his daugher Ruby. Steve made a Fighting Man named Mardias, Max brought an elf named Redwood, who functioned this Adventure as a Fighting Man, and Ruby brought a Magic User named Rose Petal. R.M. brought a Cleric named Kohenim (that's an in-joke for all you fellow Jews reading this...) The usual suspects rounded things off, with Will playing Melvin, Larry playing Nimfitz Niraxis (now 2nd level!), Trevor playing Narpet, and Sean playing Gorlim.

We also tried out my newly-minted Judge's Guidelines. I'll post my thoughts about this seperately, but the short version is: Meh. I couldn't keep track of the plusses and minuses people were getting, and it actually seemed to slow down combat, with one notable exception: When someone (I'm forgetting who at the moment) killed a white ape with a single arrow shot! I think I'll keep using the general  conflict resolution section, but otherwise we're going back to normal next time. In some ways I think I just needed to get it out of my system...

Some Highlights:

  • Upon entering the dungeon, the party decided to check out the previously discovered secret ladder-shaft. However, upon listening at the southern hallway that leads to what I now think of as "The Room of Variable Death", Rose Petal heard some strange noises. Deciding to investigate, as they got closer, they all started to hear a banging, clanking and scraping of metal on stone, as well as an eerie screeching. Melvin busted down the door, uncovering a terrible white ape chained to a post newly-sunk into the middle of the room. As it rushed him, someone, I'm pretty sure it was Nimfitz's hireling Veri, shot it with an arrow. The first test of the new combat rules proved devastating for the blanched simian: It died instantly with a arrow sunk deep in its eyeball.
  • Nifitz volunteered to climb down the ladder-shaft. Taking a torch, he descended into the dark. And kept descending. And kept descending. About the point where the flickering lights of the party were just a pinprick above him, he started hearing noises reminiscent of those made by the previously slain white ape, and the air in the shaft became foul. He finally saw the bottom of the ladder, which came out the open ceiling of a room. Suddenly a clawed hand attached to a shaggy, white-furred arm grabbed the ladder and shook it, while a hideous shrieking echoed up the shaft. It was obvious that there was more than one creature below. Nimfitz, decidedly unsuicidal, headed back up. The party, after some discussion, decided to leave well enough alone for the moment, reasoning that the long descent implied an entrance into significantly deeper levels...
  • Returning to the room where they had previouly battled three orcish wights, they carefully checked out the door that the trio had apparently been guarding. It opened onto a stairway leading down into unusually cold darkness. This they left alone for now in favor of filling in the gaps on their map.
  • While filling in these gaps, they found a smallish room containing nothing but a bronze statue of a heroically proportioned, nude man with a face of demonic aspect. It was pointing straight at the door, but missing the pointing hand. Many smart adventuring tricks were tried, but to no avail---the statue didn't move, come to life, or kill anyone. Not yet, anyway.
  • Approaching a mapped room, they listened at its closed door and heard arguing. Busting in, they surprised an exploratory band of six gnolls. Combat ensued and dragged on for awhile, with neither side gaining much of an upper hand. Finally, Rose Petal stepped into the room, surveyed the stamping, yelling melee, and promptly put all the remaining combatants to sleep. Final fatalities included Reni, one of Nimfitz's hirelings, as well as both Shieldbiter brothers. The gnollish loot included a carefully wrapped sword which, when Melvin unsheathed it, glimmered in the dim light and seemed to fit nicely into his Lawfully-aligned hand...
We also used miniatures for the first time. I had a bunch, bought the last time we played, still unpainted, and Will brought his painted version of the same set. I had forgotten how  aesthetically pleasing it is to use painted miniatures. I need to get to work on my own! They were, of course, helpful for clarifying the one combat we had.

Overall, this session felt a bit like the calm before the storm of heading down to lower levels. I'm excited to see which descent they choose. It also reminded me that running a game with eight people is a lot more challenging than playing with just three or four...

Tuesday, May 12, 2009

Announcement: Otherness, Session 5

Otherness: Session 5 will take place this Sunday, May 17th, at The Source Comics and Games, from 12-4. This is a Free Campaign, so anyone can show up and play at any point, though if you feel certain you'll be there, I'd love to know ahead of time.

Having canvassed, perhaps, all of Level One, I imagine we'll be heading (deeper) Under Xylarthen's Tower. There are still many wights, and probably an army of zombies lead by Chaotic zealots. Anyone want to play a cleric?

Friday, April 24, 2009

Judge's Guidelines

I've just completed a seriously houseruled resolution system for the Otherness campaign. It can be found here:  Judge's Guidelines

It's adapted from The Games of War by John Bobek. This excellent wargaming book includes a short account, which I can't imagine has been published anywhere else, of the time in '71 or '72 when Bobek, who was friends with Ernie Gygax, got to play in a proto-D&D dungeon adventure run, of course, by Gary. His character died, but he went on to develop these Guidelines as a way to recreate the dungeon experience for up to 30 8th grade students at a time(!)

I'll be premiering this houserule on Sunday, and would love to field any comments or questions.

Monday, April 20, 2009

Announcement: Otherness, Session 4

Otherness: Session 4 will take place this Sunday, April 26th, at The Source Comics and Games, from 12-4. This is a Free Campaign, so anyone can show up and play at any point, though if you feel certain you'll be there, I'd love to know ahead of time.

I was considering running Castle Blackmoor by the late, great Dave Arneson; however, I've decided against it for the moment. Given some email I've recieved, it looks like we might have a bigger group with a few first-time ODD players, so we'll be heading back Under Xylarthen's Tower. Level One still holds dangerous mysteries (like up to six wights!), and several downward passages have been discovered, one at least used as a thoroughfare for two clerics and a group of zombies...